Combat Duration

Each combat lasts 25 seconds. It has a hidden timer which activates On cooldown items. You can speed up or stop the fight at any moment, because all the results have been calculated on the blockchain.

Losing a Fight: When a character’s HP is 0, they have lost the fight and their Attempts are decreased.

Item Activation

Activation Condition: In combat, items are activated based on their Activation Condition. For more details, see Activation in Items.

Effects: When items are activated, they either:

For more details on Buffs and Debuffs, see Effects in Items.

Rewards

Gold: For every fight, the player receives 5 gold.

HP Increase: Winning a fight grants the player +5 to their HP max.

Impulse Points: You receive Impulse Points based on your win streak (see Points System for more info)

Attempts

Total Attempts: Every player has 5 Attempts.

Attempt Consumption: Attempts are exhausted on every loss in a fight.

Character Death: When a player’s attempts are exhausted, their character is dead, and they have to create a new character.