Each combat lasts 25 seconds. It has a hidden timer which activates On cooldown items. You can speed up or stop the fight at any moment, because all the results have been calculated on the blockchain.
Losing a Fight: When a character’s HP is 0, they have lost the fight and their Attempts are decreased.
Activation Condition: In combat, items are activated based on their Activation Condition. For more details, see Activation in Items.
Effects: When items are activated, they either:
For more details on Buffs and Debuffs, see Effects in Items.
Gold: For every fight, the player receives 5 gold.
HP Increase: Winning a fight grants the player +5 to their HP max.
Impulse Points: You receive Impulse Points based on your win streak (see Points System for more info)
Total Attempts: Every player has 5 Attempts.
Attempt Consumption: Attempts are exhausted on every loss in a fight.
Character Death: When a player’s attempts are exhausted, their character is dead, and they have to create a new character.