Every Ore contains Iron, and has a chance to contain Rare Resources. The visual appearance of the Ore doesn’t indicate if there are Rare Resources inside until the player destroys it to a certain threshold by tapping.
When the ore breaks, you receive a number of resources based on the formula below:
$$ Reward = RarityStreakRefferal $$
Swiping: The player can swipe in the Main Screen to generate a new Ore.
Ore Limit: The player has 5 limited Swipes, meaning he can’t get an Ore without a Swipe. 1 Swipe is replenished every 1.5 hours
These Ores are found occasionally (with a 10% chance). While you tap at a Corrupted Ore you don’t receive Iron and each tap requires ****x3 Energy. Upon breaking the player has a 3% chance to receive a Dark Matter
Found inside Corrupted Ores, it temporarily boosts Tap Strength, Energy Regeneration, Rare Resource Chance, and Resources Gained attributes by X%.
The player can tap on Ore spending Energy to receive Iron and eventually destroy it. Once a certain threshold of Ore’s Durability has been reached it shows particles of a Rare Resources inside, if there are any.